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Post by Ayame_Ex Goddess on May 16, 2009 5:47:37 GMT -5
Folks,
The other day I tried an experiment and it was unintentionally hilarious. For those not in the know, the autocensor changed all instances of the letter 'i' into the word 'thingyroach'.
I had my fun and a laugh, and then I changed it back.
There's a new word that'll trigger it now.
It's not a swear word.
I dare you to find it.
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Sparky The Dog
i r 4 n00ble7.
Saving the declining pie trade one slice at a time
Posts: 47
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Post by Sparky The Dog on May 17, 2009 13:02:37 GMT -5
cup coke cat nip walking cheese tay playstation playstation2 playstation3 psp nintendo xbox xbox360 its weird that playstation and xbox show up as being spelled wrong unless there is a number attached to it. tooth teeth foot feet Teenage Mutant Ninja Turtles Avon Dominos Fedex UPS
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Sparky The Dog
i r 4 n00ble7.
Saving the declining pie trade one slice at a time
Posts: 47
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Post by Sparky The Dog on May 18, 2009 15:13:06 GMT -5
Sparky here with a daily list words. thats right everyday i will be posting a new list of word such as this in order to find the fill substitution thingy like the roach always said ye may squish me but i will never be killed by radiation or some variation of that. but enough about me back to thy list of wordlyness. Hamster robot dwarf Coke naruto kurtis stewart packrell chain chains ninja alchemist staple school art suck pie evil blueberry taquittos which mozilla says is spelt wrong but google says is spelled right confusing isn't it
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Sparky The Dog
i r 4 n00ble7.
Saving the declining pie trade one slice at a time
Posts: 47
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Post by Sparky The Dog on May 19, 2009 12:37:44 GMT -5
list of the day more listing for e guessing pleasure.card disk cd cucumber bed sheets curtains update remote control reader book game UMD box lettuce new brown blue suede shoes elvis daddy headphones cord wire movie cassette 8track page paper master cap mouse key board keyboard door monitor screen alpha desk sprout week not he she bull cow pie
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Sparky The Dog
i r 4 n00ble7.
Saving the declining pie trade one slice at a time
Posts: 47
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Post by Sparky The Dog on May 20, 2009 22:12:57 GMT -5
Dont want to be a canadian idiot dont want to be some beer drinking hockey nut they all live off of donuts and moose meat always leave their house without packing heat they never take the guns to the mall. eat their weight in kraft macaroni and dream of driving a zamboni all over Saskatchewan the accents are too funny and whats up with that crazy monopoly money they are too nice they'll punch ye nose then just tell ye sorry. look at the map they're hovering right above us. they all are up to something time for a preemptive strike. and yes i know its not in order im just crazy like that
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Post by Max "Lone" Raine on May 24, 2009 2:37:29 GMT -5
Well, you done done me and you bet I felt it I tried to be chill but your so hot that I melted I fell right through the cracks, now I'm tryin to get back before the cool done run out I'll be givin it my best test and nothin's gonna stop me but divine intervention I reckon it's again my turn to win some or learn some
But I won't hesitate no more, no more, it cannot wait I'm yours
Well open up your mind and see like me open up your plans and d**n you're free look into your heart and you'll find love love love love listen to the music at the moment people dance and sing with me Were just 1 big family And it's our godforsaken right to be loved loved loved loved loved
So, i won't hesitate no more, no more, it cannot wait i'm sure there's no need to complicate our time is short this is our fate I'm yours
Scooch on over closer, dear And I will nibble your ear
I've been spendin' way too long checkin' my tongue in the mirror and bendin' over backwards just to try to see it clearer But my breath fogged up the glass and so I drew a new face and I laughed I guess what I'd be sayin' is there ain't no better reason to rid yourself of vanities and just go with the seasons it's what we aim to do our name is our virtue
But I won't hesitate no more, no more it cannot wait I'm yours
well open up your mind and see like me open up your plans and d**n you're free look into your heart and you'll find love love love love listen to the music of the moment come and dance with me ah, la one big family it's your god forsaken right to be loved, loved, loved, loved
open up your mind and see like me open up your plans and d**n you're free look into your heart and you'll find love love love love listen to the music of the moment come and dance with me ah, la happy family it's our god forsaken right to be loved loved loved loved
it's our god forsaken right to be loved loved loved loved listen to the music of the moment come and dance with me ah, la peaceful melodies it's you god forsaken right to be loved loved loved loved
Ok so it's nowhere in the lyrics to Jason Mraz I'm yours... Song chosen because it wa the most looked up one on letssingit.com =P
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masakishi
i r 4 n00ble7.
Tomo - Friend
Posts: 39
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Post by masakishi on May 30, 2009 23:33:59 GMT -5
alas, we may never know the word that incites the almighty Auto-Filter. ... unless a certain benevolent Ex Goddess bestows that wisdom upon us. Pretty please?
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lime2k
i r 4 n00ble7.
The One True Evil Overlord
Posts: 30
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Post by lime2k on Jun 4, 2009 0:47:08 GMT -5
Fallout (video game) From Wikipedia, the free encyclopedia
Fallout is a computer role-playing game produced by Tim Cain, developed by Black Isle Studios (though before the studio was named "Black Isle") and published by Interplay in 1997. The game has a post-apocalyptic setting in the late 22nd century, though its story and artwork are heavily influenced by the post-World War II nuclear paranoia of the 1950s. The game is sometimes considered to be an unofficial sequel to Wasteland,(3) but it could not use that title as Electronic Arts held the rights to it, and, except for minor references, the games are set in separate universes. It was also intended to use Steve Jackson Games's GURPS system, but that deal fell through due to the excessive amounts of violence and gore included in the game,(4) forcing Black Isle to change the already implemented GURPS system to the internally developed SPECIAL system. Critically acclaimed, the game inspired a number of sequels and spin-off games, known collectively as the Fallout series. Contents • 1 Gameplay • 1.1 Combat • 1.2 Character development • 2 Plot • 3 Recruitable NPCs • 4 Development • 5 Reception • 6 Influences and references • 7 References • 8 See also • 9 External links
Gameplay Gameplay in Fallout consists of traveling around the game world, visiting locations and interacting with the local inhabitants, and typically in real-time. Occasionally, inhabitants will be immersed in dilemmas which the player may choose to solve in order to acquire karma and experience points. Alternately, the player may choose to ignore requests for help, in which case he or she has the option of acting on behalf of an opposing faction, or purely in self-interest. Experience points may still be rewarded if the player acts for an opposing interest or in self-interest. Ultimately, players will encounter hostile opponents (if such encounters are not avoided using stealth or diplomacy), in which case they and the player will engage in combat.
Combat Combat in Fallout is turn-based. The game uses an action point system wherein, each turn, multiple actions may be performed until all points in the pool have been expended. Different actions consume different numbers of points, and the number of points that can be spent may be affected by such things as drugs or perks. 'Melee' (hand to hand) weapons typically offer multiple attack types, such as 'Swing' and 'Thrust' for knives. Unarmed attacks offer many attack types, including 'Punch' and 'Kick'. Players may equip at most two weapons, and the player can switch between them by clicking on their respective icons. The Perception attribute determines characters' 'Sequence' number, which then determines the order of turns in combat; characters with a higher statistic in this attribute will be placed at an earlier position in the sequence of turns, and subsequently get new turns earlier. Perception also determines the maximum range of ranged weapons, and the chance to hit with them.
Character development Character development is divided into four categories: attributes, skills, traits and perks. The maximum level, without patching the game, that the player character can achieve is 21. (5)
Basic attributes Main article: SPECIAL (role-playing system) The protagonist is governed by the SPECIAL (an acronym for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) system designed specifically for Fallout, and used in the other games in the series. Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck are the seven basic attributes of every character in the game.(6) The SPECIAL stats continually add bonuses to skills. This is done 'on the fly', i.e. if the SPECIAL stats change, the bonuses are automatically and instantly adjusted. Some 'perks' and coded events within the game require a certain level of particular SPECIAL stats.
Skills There are eighteen different skills in the game, ranging in value from 0 to 200 percent. The starting values for Level 1 skills are determined by the player's seven basic attributes, and initially fall within the range of 0 to 50 percent. Every time the player gains a level, points (called skill points) are awarded that can be used to improve the character's skills (equal to five points, plus twice his Intelligence attribute). The player may choose to tag three of the eighteen skills. A tagged skill will improve at twice the normal rate. Skills are divided into three categories: • Combat skills: Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing. • Active skills: First Aid, Doctor, Sneak, Lockpick, Steal, Traps, Science, Repair. • Passive skills: Speech, Barter, Gambling, Outdoorsman. Books, although scarce in the early game, can be found throughout the game world, and also improve some skills permanently. However, after a skill reaches a certain level, books no longer have an impact. Some NPCs can also improve skills via training. Some skills are also improved by having certain items equipped. For instance, a lockpick improves lock-picking skills. Stimulants can also temporarily boost a player's skills; however, they often have adverse effects such as addiction or withdrawal.
Traits and perks Traits are special character qualities which often have profound effects on gameplay. At character creation, the player may choose two optional traits for his character. Traits typically carry benefits coupled with detrimental effects;(6) for example, being "small frame" improves agility by one point, but negatively affects maximum carrying capacity. Once a trait is chosen, it is impossible to change, except by using the "Mutate" perk which allows a player to change one trait, one time. Perks are a special element of the level up system. Every three levels (or every four if the player chooses the "Skilled" trait), the player is granted a perk of his or her choosing. Perks grant special effects, most of which are not obtainable via the normal level up system. These include letting the player perform more actions per round, or being able to heal wounds faster. Unlike traits, perks are purely beneficial—they are offset only by the infrequency with which they are acquired.
Karma and reputations The game also tracks the moral quality of the player character's actions using a statistic called Karma, as well as a series of reputations. Karma points are awarded for doing good deeds, and are subtracted for doing evil deeds. The effect of this statistic during the course of the game is, unfortunately, minimal; however, the player character may receive one of a number of "reputations", that act like perks, for meeting a certain threshold of such actions, or for engaging in an action that is seen as singularly and morally reprehensible. The three reputations a player may receive in Fallout are: • Champion - this reputation is received for standing on the side of justice and thwarting evil-doers. The Champion reputation makes it easier to deal with good-natured people, and generally affects non-player characters positively. • Berserker - the opposite of Champion received for killing a large number of innocent people. This reputation makes it easier to deal with the darker elements in the Fallout game world. • Childkiller - received for killing two or more children. If this occurs, a band of bounty hunters will set out to kill the player character.
Plot The protagonist of Fallout is an inhabitant of one of the government-contracted fallout shelters known as Vaults. In subsequent Fallout games, he or she is referred to as the Vault Dweller. Fallout is set several years after several conflicts occuring in the world. China invaded Alaska some time after the second world war. The United States annexed all of North America, and the Resource war (a war over control of the planet's last resources) occurs. After over 120 years of conflict, on October 23rd, 2077, a global nuclear attack occurred. Nobody knows who was the first to strike, but in less than two hours, the world and most major cities were almost completely devastated. The effects of the attack would not go away for more than 100 years. Even so, humanity lived on through the use of underground Vaults (many other out-of-Vault humans do survive, but are affected by radiation and the many other threats that the nuclear Wasteland has to offer). The game takes place in 2161 in Southern California and begins in Vault 13, the protagonist's home. Vault 13's Water Chip, a computer chip responsible for the water recycling and pumping machinery, has broken. The Vault Overseer tasks the protagonist with finding a replacement.(6) He or she is given a portable device called the "PIPBoy 2000" which keeps track of mapmaking, quest objectives, and various bookkeeping aspects. Armed with the PIPBoy 2000 and meager equipment, including a small sum of bottle caps which are used as currency in the post-apocalyptic world, the main character is sent off on his/her quest. Bottle caps also appear in both sequels. In Fallout 2 however, the institution of a more conventional form of hard currency has rendered them worthless (as the player character remarks upon finding a hidden stash of caps).
The Master. The player initially has 150 game days before the Vault's water supply runs out. This time limit can be extended by 100 game days if he/she commissions merchants in the Hub to send water caravans to Vault 13. Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity. A mutant known as "The Master" (previously known as Richard Grey) has begun using a pre-war, genetically engineered virus called Forced Evolutionary Virus to convert humanity into a race of "Super Mutants", and bring them together in the Unity, his plan for a perfect world. The player is to kill him and destroy the military base housing the supply of FEV, thus halting the invasion before it can start. If the player does not complete both objectives within 500 game days, the mutant army will discover Vault 13 and invade it, bringing an end to the game. This time limit is shortened to 400 days if the player divulged Vault 13's location to the water merchants. A cinematic cut-scene of mutants overrunning the vault is shown if the player fails to stop the mutant army within this time frame, indicating the player has lost the game. If the player agrees to join the mutant army, the same cinematic is shown. In version 1.1 of the game, the time limit for the mutant attack on Vault 13 is delayed from 500 days (or 400 depending) to thirteen years of in game time, effectively giving the player enough time to do as he or she wishes. The player can defeat the Master and destroy the Super Mutants' Military Base in either order. When both threats are eliminated, a cut-scene ensues in which the player automatically returns to Vault 13. There he is told that he has changed too much and his return would negatively influence the citizens of the Vault. Thus he is rewarded with exile into the desert, for, in the Overseer's eyes, the good of the vault. There is an alternate ending in which the Vault Dweller draws a handgun and shoots the Overseer after he is told to go into exile. This ending is inevitable if the player has the "Bloody Mess" trait or has accrued significant negative karma throughout the game. It can be triggered if the player initiates combat in the brief time after the Overseer finishes his conversation but before the ending cut-scene.
Recruitable NPCs
The player character and his party of NPC followers visiting the Hub. A diverse selection of recruitable non-player characters (NPCs) can be found to aid the player character in the post-apocalyptic wasteland. Unlike in Fallout 2, there is no limit to the number of NPCs that the player may add to the party. Also unlike in Fallout 2, NPCs' statistics and armor in Fallout remain unchanged through the entire game; only their weapons may be upgraded. • Ian, found in Shady Sands, is the first recruitable NPC that the player character meets. He is an experienced traveler and gunman, and can equip any pistol or SMG, though he has the unfortunate habit of accidentally shooting the player or other friendly NPCs in the back. Ian wears a leather jacket. • The player first meets Tandi in Shady Sands. She is bored with the town, and yearns for excitement. She is eventually kidnapped by the Khans, and the player may choose to rescue her. After she is rescued, she will follow the player anywhere as long as she does not return to Shady Sands, thus functioning as an unofficial recruitable NPC. Tandi appears again as a Mayor of NCR in Fallout 2. • Dogmeat is the only nonhuman NPC that the player may recruit. Dogmeat can be found in Junktown, outside of Phil's house, preventing him from entering his house. The player may attract Dogmeat by either wearing a leather jacket or feeding the dog an iguana-on-a-stick. After that, Dogmeat will follow the player. Dogmeat also re-appears in Fallout 2 as an easter thingyroach and a recruitable NPC, and is a companion in Fallout 3.(7) • Tycho is a former Desert Ranger, now living in Junktown. He can wield rifles, shotguns, and spears. • Katja may be recruited in the library in the Los Angeles Boneyard. She can fight unarmed and wield pistols and SMGs.
Development A number of well-known actors were cast as voice-talents for this game. The game's narrations were performed by Ron Perlman. The game's prologue, featured one of the foremost iconic catch phrases of the game series -- "War. War never changes". He was re-invited to narrate Fallout 2, Fallout Tactics, and Fallout 3. Other appearances included Richard Dean Anderson as Killian, David Warner as Morpheus, Tony Shalhoub (credited as Tony Shalub) as Aradesh, Brad Garrett as Harry, Keith David as Decker, Richard Moll as Cabot, and Tony Jay as The Mutant Lieutenant. Black Isle intended to use "I Don't Want to Set the World on Fire" by The Ink Spots for the theme song, but couldn't license the song because of a copyright issue.(8) This song was later licensed by Bethesda for Fallout 3. The song "Maybe" by the same artists was used instead for the original Fallout theme song. At one point in Fallout's development, in Junktown, if the player aided local sheriff Killian Darkwater in killing the criminal Gizmo, Killian would take his pursuit of the law much too far, to the point of tyranny, and force Junktown to stagnate. However, if the player killed Killian for Gizmo, then Gizmo would help Junktown prosper for his own benefit. The game's publisher did not like this bit of moral ambiguity and had the outcomes changed to an alternate state, where aiding Killian results in a more palatable ending.(8)
Reception Fallout made #4 on the list of top games of all time produced by PC Gamer in 2001. It made #5 on the IGN list of the top 25 PC games of all time,(9) and is usually placed in similar lists. It also won the award of "RPG of the Year" from GameSpot, and has since been inducted into their "Greatest Games of All Time" list.(10) Fallout made #55 on IGN's 2005 top 100 games of all time,(11) and #33 on IGN's 2007 top 100 games of all time.(12) It is notable that all review scores for Fallout are consistently high and none are lower than an eight (out of a maximum of ten), with the only criticism involving its graphics. One notable criticism, however, has passed through the fan base, and that is that while the character creation allows for an extreme amount of variance, some of the skills and optional attributes are useless. Also, the early game can be very difficult for non-combat-oriented characters. Fallout is ranked sixth on Game Informer’s list of The Top 10 Video Game Openings.(13)
Influences and references Fallout draws much from '50s pulp magazines, science fiction and superhero comic books. For example, computers use vacuum tubes instead of transistors; energy weapons exist and resemble those used by Flash Gordon; the Vault Dweller's main style of dress is a blue jumpsuit with a yellow line going down the center of the chest and along the belt area. Fallout's menu interfaces are designed to resemble advertisements and toys of the same period; For example, the illustrations on the character sheet mimic those of the board game Monopoly, and one of the game's loading screens is an Indian Head test card. The lack of this retro stylization was one of the things for which the Fallout spin-offs were criticized, as retro-futurism is a hallmark of the Fallout series.(citation needed) Fallout contains numerous Easter thingyroachs referencing 1950s and 1960s pop-culture. Many of these can be found in random encounters, which include a vanishing TARDIS from Doctor Who (complete with sound effect), and a massive footprint that resembles Godzilla's, referring to the short animation "Bambi Meets Godzilla". Another reference comes in the form of a quotation: in the Old Town district of The Hub, an insane man named Uncle Slappy wanders in perpetual circles calling out non-sequiturs, one of which is "Let's play Global Thermo-Nuclear War!", a reference to a similar line in the 1983 film WarGames. The game also refers to other pieces of fiction, including Robin Hood. There are also many references to post-apocalyptic science fiction, such as Mad Max or the infamous post-apocalyptic musical and detective movie Radioactive Dreams. One of the first available armors is a one-sleeved leather jacket that resembles the jacket worn by Mel Gibson in Mad Max 2: The Road Warrior. A player wearing this jacket can get a dog, named Dogmeat after Mad Max’s dog, to join the party in Junktown. Although the time frame of Wasteland is completely different from Fallout—and despite the fact that the game's designers deny that Fallout or Fallout 2 take place in the same universe as Wasteland—there are many references to the events and the style of Wasteland in the Fallout series, which is why Fallout is sometimes regarded as the spiritual successor to Wasteland. For example, the protagonist can meet an NPC named Tycho, who mentions that he is a Desert Ranger and, under the right conditions, will talk of his grandfather, who told him about Fat Freddy, a character from Las Vegas in that game.
References 1. ^ Cheong, Ian. "Game Info". Lionheart Chronicles. GameSpy. Retrieved on 2006-07-25. 2. ^ "Fallout Frequently Asked Questions". Anonymous. 1998-05-19. Retrieved on 2009-03-20. 3. ^ Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Retrieved on 2009-03-26. 4. ^ "IGN Presents the History of Fallout". IGN. 2009-01-28. 3. Retrieved on 2009-01-30. 5. ^ Jorner, Per (2008). "The Nearly Ultimate Fallout 2 Guide". Retrieved on 2009-03-20. 6. ^ a b c Rollings, Andrew; Adams, Ernest (2003). Andrew Rollings and Ernest Adams on game design. New Riders. pp. 108, 357–360. ISBN 1592730019. 7. ^ "OXM Podcast #134". Official Xbox Magazine. 2008-03-21. 8. ^ a b Avellone, Chris (2002-11-06). "Fallout Bible #9". Black Isle Studios. Retrieved on 2007-06-16. 9. ^ Adams, Dan; Butts, Steve; Onyett, Charles (2007-03-16). "Top 25 PC Games of All Time". IGN. Retrieved on 2009-03-20. 10. ^ Kasavin, Greg. "The Greatest Games of all Time". Retrieved on 2009-03-20. 11. ^ IGN's Top 100 Games 12. ^ IGN Top 100 Games 2007 |33 Fallout 13. ^ "The Top Ten Video Game Openings," Game Informer 187 (November 2008): 38.
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